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Often an essential strategy is "mazing", which is the tactic of creating a long, windy path of towers to lengthen the distance the enemies must traverse to get past the defense. Most games allow the upgrading of the player's towers. Some games use a static route that the enemy units follow around which the player places their towers, while others favour a free-form environment that allows the user to define the path the enemy units take. There is a set number of enemy units (or 'damage' the player can take from units reaching the end point) who can reach the end point before the level is lost. Tower defense games are characterised by the positioning of static units by the player to defend against mobile enemy units who are trying to get from a start point to an end point.
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In November 2010, the genre was first brought to the blind gaming community with the release of Aprone's Towers of War. Tower defense games have also appeared on handheld game consoles such as Lock's Quest and Ninjatown on the Nintendo DS, and there are dozens of games for the iPhone/ iPod Touch and Android.
#Tower defence games Pc#
īy 2008, the genre's success led to tower defense games on video game consoles such as Defense Grid: The Awakening on the PC and Xbox 360, and PixelJunk Monsters and Savage Moon for the PlayStation 3. Several other tower defense computer games achieved a level of fame, including Protector, Immortal Defense, GemCraft, and Plants vs. Desktop Tower Defense became immensely popular and earned an Independent Games Festival award, and its success led to a version created for the mobile phone by a different developer. The first standalone tower defense game for PC was "Master of Defense", released on November 7th of 2005.Įventually, independent game developers began using Adobe Flash to make stand-alone tower defense browser games, which led to the release of Flash Element Tower Defense in January 2007 and then Desktop Tower Defense in March of the same year. By 2000, maps for StarCraft, Age of Empires II, and WarCraft III were following suit. Early tower defense games later began to appear post-1997 in minigames for other platforms, such as Final Fantasy VII. Tower Defense games began in 1990 when Atari Games released Rampart.